flappyDojo/main.js

16 lines
293 B
JavaScript

var canvas = document.getElementById("canvas")
var ctx = canvas.getContext("2d")
ctx.fillStyle = 'rgb(200,0,0)';
ctx.fillRect(10, 10, 55, 50);
var fps = 30;
function draw() {
setTimeout(function() {
requestAnimationFrame(draw);
// Drawing code goes here
}, 1000 / fps);
}